Mathematical Sculpture
Algebra and geometry of sculpting
- Algebraic sculpture
- Spatial symmetries
- Transformations and modular sculptures
- Boolean sculptures
- Geometric sculpture
- Polyhedral sculpture
- Curved surfaces
- Quadric, revolution & ruled surfaces
- Minimal and zero-mean surfaces
- Non-oriented surfaces
- Virtual reality modelling
- Free-form 3d sculpting
- Motion visualization
- Rule-based sculpting
Discussion
- The Beauty Mathematics: Math & Art (Rinus Roelofs)
- From Mathematics to Sculpture (George Hart)
- Classification of Mathematical Sculpture (Ricardo Zalaya & Javier Barrallo)
- Sculpting Wawes in Wood and Time (Reuben Margolin)
- Design of 3D Printed Mathematical Art (Henry Segerman)
- Fresh Off the 3D Printer: Henry Segerman’s Mathematical Sculptures (Megan Gambino)
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Assignment
Generative sculpting
Blender – K3D Surf – EditSDF – MathMod – POV-Ray – SculptGL – Surfer – TopMod
Next topic
Bio art ▸
Syllabus
- 01 Towards Computer Art
- 02 Software Aesthetics
- 03 History of Computer Art
- 04 Aesthetic Functions
- 05 Aesthetic Transformations
- 06 Aesthetic Proportions
- 07 Complex Systems and Graftals
- 08 Geometric Fractals
- 09 Algebraic Fractals
- 10 Chaotic Fractals
- 11 Symmetry and Ornament
- 12 Nonperiodic Tiling
- 13 Specialized Tiling
- 14 Decorative Knots
- 15 Mathematical Sculpture
- 16 Bio Art
- 17 Exact Aesthetics
- 18 Vision and Depiction
- 19 Colour and Composition
- 20 Nonphotorealistic Rendering